DARK
6Kozmo Landwalker
Archetype:
Kozmo
ATK:
2400
DEF:
1200
View:
3025
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
Kozmo Landwalker — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 61 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Kozmo Landwalker's value is a substitution shield for other Kozmo cards plus a graveyard recursion that puts a Level 5-or-lower Kozmo from the Deck onto the field, so it converts a lost body into another body. Its 2400 ATK and 1200 DEF earn nothing on their own, and the score is held down by the absence of any recorded combo evidence and of any searcher route. Deck evidence (36 decks, 83-92% co-occurrence with Kozmo Strawman and Kozmoll Dark Lady) confirms it is a real, consistently run piece of the Kozmo shell, but that frequency is treated as accessibility, not as proof of intrinsic strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live in 36 recent decks with 1.17 average copies, but it has no searcher route in evidence and is reached through hand and partner Kozmo cards (observed). |
| Combo & Conversion | 50 | No recorded combo boards; the graveyard effect yields one extra Level 5-or-lower Kozmo body from the Deck, which is a fair board with help (inferred). |
| Resource Economy | 60 | Graveyard banish-cost Special Summon from the Deck returns a body, giving roughly even to modest advantage with no draw or search (verified). |
| Effect & Interaction | 35 | The substitution effect redirects destruction of other Kozmo cards but does not negate or remove opposing cards, so interaction is situational (verified). |
| Material Utility | 50 | A Level 6 DARK Machine body that stays a 2400 ATK monster when its effects are negated, usable as material in the common Level 6 lanes (inferred). |
| Resilience & Flexibility | 70 | Survives in the graveyard to recur and shields partners across battle and effect destruction, covering multiple zones and turns (verified). |
| Deck-Building Efficiency | 75 | Single-copy-friendly with 30 of 36 decks running one copy, no garnet or lock restrictions in evidence, and a common Level 6 profile (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Substitution effect protects other Kozmo cards from battle and effect destruction
- Graveyard banish effect Special Summons a Level 5-or-lower Kozmo from the Deck, so it recurs as a body
- Strong, consistent partner network (Kozmo Strawman, Kozmoll Dark Lady, Kozmo Forerunner at 83-92% co-occurrence)
- Spread across 9 archetype IDs and 3 gameplay types, so it has several homes
Weaknesses
- No recorded combo evidence, so board conversion is text-based inference only
- No searcher or tutor route in evidence; it depends on partners already in hand or the Deck
- Substitution is situational and does not negate or remove opposing cards
- Its graveyard effect requires the card to reach the graveyard and banish itself
Counters / choke points
- No counter-card evidence was supplied
- Its graveyard effect only matters once the card has been destroyed and sent to the Graveyard, so it does nothing while it stays on the field
Best use
Extender / Recursion body in Kozmo-based shells. Decks: Kozmo, Metalfoes, Kozmo (archetype 1135), True Draco, Harpie. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: substitution effect for Kozmo destruction and graveyard banish-to-Deck Special Summon of a Level 5-or-lower Kozmo; Present in 36 decks with 1.17 average copies, 30 decks running one copy
- Observed: Co-occurs with Kozmo Strawman and Kozmoll Dark Lady in 33 of 36 decks; Spread across 9 archetype IDs and 3 gameplay types
- Inferred: Converts a destroyed body into a replacement body via the graveyard effect; Its 2400/1200 stats are not a scoring factor; Level 6 DARK Machine fits common material lanes
- Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from deck sample only no searcher or tutor evidence for this card guides evidence is a single brief mention






